For me, Match Preparation needs to accommodate both short and long-term effects for a team in order to reach its full potential as a feature. This would be beneficial to the tactics side of the game, as well as make training far more immersive and engaging. Match Preparation could pave the way for an evolution of training within the game. Perhaps a modification to special focus areas could go some towards achieving this. 3 days of Attacking Movement providing more of a match benefit than just 1 day would be a good place to start. How about going beyond even that? What if effects could be cumulative? Instead of choosing a benefit with a match in mind, what if it were possible to set your preparation with your team in mind and not of your opposition? For example, what if you could drill your team in Attacking Movement for an indefinite period of time, and your team become gradually better and more dangerous going forward as the weeks/months go by? Surely this avenue would really allow the manager to impose his/her philosophy on their team. The benefits wouldn't be permanent, of course. They could also be so gradual, thus ensuring that it would take most of a season to have a maxed out efficiency in an area.
Another logical addition to the feature could be the ability to prepare for a designated dangerman for the upcoming match. Singling such a player out in the media can be a lottery, but what about having the ability to have your team prepare for a player? Whether it be their aerial dominance, their pace, or perhaps an exceptional set piece delivery, the possibilities should surely be there. I think this is an angle which would truly reflect a Match Preparation method with each a specific match in mind.
The manager should have freedom to allocate Match Preparation workload. If they wish for the team to have more emphasis on becoming familiar with closing down for a particular tactic, then that's what should happen. If the rate in which players learn tactics were to be tweaked, this is another way in which managers could personalise their tactics. If the rate of learning tactics was far slower than it is currently, it would force the manager to prioritise categories according to their style of play. A defensive tactic would perhaps mean greater urgency in having players become familiar with closing down (in addition to a long-term Defensive Positioning benefit!) for example. This could come at the expense of one or more other fields, which would be learned slower as a consequence.
The tactical familiarity system in general could benefit from a face-lift. I for one don't believe a team should be capable of having 100% understanding of 3 completely different systems within a couple of months. In addition to a slower rate of learning, I believe it would be better for there to be a "maximum" amount of understanding which the manager can carefully distribute to his tactical slots. For example, a 100% understanding of an attacking 4-4-2 system would mean the players are restricted in their ability to learn other systems as thoroughly! For the tactical chameleons who likes to mix it up, instead of pursuing a 100% understanding of one system, they could instead aim for their aim have a fairly good understanding of 3 systems with versatility in mind. On that note, players definitely need to be comfortable changing from one tactic to another in the middle of a match providing that it is one that has been learned in Match Preparation. There should be a "Plan B and a Plan C" and the tactics from these slots should not be treated as a completely new tactic when switching to them like they are currently.
Another immersive addition to Match Preparation could be the ability to drill strategies before a match. Do you think your team is vulnerable down the flanks? You should be able to prepare your players for this. Worried about the pace of your opposition's front line? Again, you should be able to tell your defence. This could easily be organised by selecting shouts within Match Preparation. So, for the sake of the two examples, you could select Play Wider and Drop Deeper in the days leading up to a match. The benefit? When you use those shouts in-game, the team could enjoy benefits specific to those shouts. This sort of preparation would create the much desired illusion of actually being "on" the training ground with players and getting them ready for specific conditions in the next match.
Summary of ideas for improvement
A greater variety of short-term and long-term benefits to choose from.
Rectifying the well documented issue of only needing to select a focus area the day before a match in order to take have your chosen match bonus. effect
To be able to prepare for a dangerman.
The ability to prioritise learning so that one or more fields (such as closing down) can be learned quicker than others.
The option to drill your team to utilise specific strengths / exploit specific weaknesses with your opposition in mind.
A much slower rate of tactical learning for players, as well as a maximum amount of knowledge so that it is no longer possible to "max out" 3 systems.
The feature needs to accommodate a "Plan B" and "Plan C" so that the manager can switch between 'familiar' tactics without being harshly penalised.
Thoughts on the aforementioned? What would you like to see added to Match Preparation?




