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Ultimate LLM Rule?


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12 replies to this topic

#1 Rob

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I was looking through the SI forums and came across some guy who said he feels the most realistic way to play the game is to completely ignore the attributes, never looking at them! He suggests using scout reports, current form, watching transfer targets in action and also looking on the internet to see how such a player is rated in real life.

At first I was WTF is this crackhead on, attributes are vital to the game and without them it wouldnt be the same. BUT then I started to think, if there was a way to cover the attributes, so all players were attribute masked instead of only low reputation players, it could make the game almost as realistic as it is in real life. He mentioned how in real life it is so tough for the top 4 managers to win silverware and to get the top talent, whereas if you use player search on fm and look at players attributes you can be winning the league easily within a couple of years, added with the champions league. Playing with LLM and not having attributes to look at I think this would make it as hard as it is in real life.

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What are your views on this slightly crazy suggestion?

#2 Qzinho

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He seems like a genius - I might try hacking the skin to hide all attributes as I don't pay too much attention to them anyway :D

#3 Rob

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Nice! If you do ever create a skin that hides the attributes then I will sure as hell use it and give a trial game without any attributes. It would make it closer to real life management as you would still know from your own knowledge who is a good player, but then would have to rely on scout reports and form to make a decision on unknown players.

#4 Levo

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I think that using attributes is one of the most important parts of the game, there are certain things that you can't learn about a player that you would do in real life. Like you can't watch him down at the training ground to see different aspects of the game, so I think attributes are vital to refer to in the game.

Although I do agree with the LLM sentiment that using the players search is all a bit too easy so I would reduce the amount of time that I do player searches of attributes but instead do get my scouts out to look at new players and then have a nose at them myself.

It is an interesting way of playing the game though.

#5 Zabier

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I'm sorry but I think it's a stupid idea. Making it as real as possible? So watching computerised 3D images replicates real life? Sometimes you have to see how a player moves and how he reacts to situations in real life that the 3D doesn't show. I think the attributes compensates for this. I mean, how can you tell about a player's work rate, team work etc from the 3D screen? I wouldn't believe other people's opinions on a player's attitude because it's a subjective topic. I'd have to see it for myself.

I'll keep using the attributes because, like I said, it compensates for the lack of some real life factors that the game cannot replicate.

I do see what he is trying to get across but I don't agree with it.

#6 Juno

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I don't think it's crazy, I think it's a good idea.

It'd be much more fun to have to scout all your players and then base your team selections on the way they are actually playing rather than the just looking at their attributes. I think they are also misleading, some players can have shite attributes but still be your best player. That is the case with Tuncay on my Stoke game at the moment. The transfer filter is pretty shit in the way you can find everyone with a certain attribute etc. I think the search filter should be based on player traits and player definitions.

#7 Qzinho

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Liam is right, Attributes are way to relied on - some of the better players have lower attributes and some of the crapper players have higher attributes. To accurately work out who might be better you have to add up all the key attributes for that players position and then average them out ;)

#8 Levo

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But all depends on where they are going to play in your tactics, I have seen many people pick up fantastic players who have played badly just because of where they have been placed. But I have also had fantastic defenders that have looked shocking on paper, but because of some key attributes have turned out to be a rock at the back and some of my best players I have ever signed. Jay DeMerrit comes to mind as one of those players.

#9 Rob

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If it was possible to play without the attributes, for example a skin created to cover the attributes, I would definitely try it. Transfers would be big risks as they are in real life, if you pull it off and the player is class, you are a hero, but if hes a flop then its your head on the block. The more I think about it, the more I want to do it.

#10 JohnP

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You don't get attributes irl but you get so much more a video game cannot replicate. Attributes help even it out imo and it's the main thing most people use when signing a player, setting training, making tactics, setting opposition instructions, etc etc.

Fair enough if you want to try it, not my idea of LLM though. Seems nowadays making the game as un-game-like as possible is now a LLM rule?

#11 Levo

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View PostBig Matt, on 25 October 2009 - 06:15 PM, said:

You don't get attributes irl but you get so much more a video game cannot replicate. Attributes help even it out imo and it's the main thing most people use when signing a player, setting training, making tactics, setting opposition instructions, etc etc.

Fair enough if you want to try it, not my idea of LLM though. Seems nowadays making the game as un-game-like as possible is now a LLM rule?

Isnt that the main aim for LLM anyways?

But I do agree that you attributes do even it out, but I think it will be a hell of a challenge to play the game without out them. You would have to have a decent assistant and scouting team with you at the club as they will be the ones who will be your eyes and ears in the transfer market and when it comes to creating tactics and where you players should play on the pitch.

#12 JohnP

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You generally don't have top class coaches and scouts in LLM irl, let alone on FM. I just don't think it'll work really. Yes it'll be a challenge but so is playing the game blind-folded. I don't see many threads on trying that.

#13 adrian

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Its interesting, but physical attributes such as strength, work rate etc. are important especially in the lower leagues so you need to know this imo. Tactics are hard enough to master not sure we need anything else making the game harder!


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